#pragma once #include "Game/AI/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideWait : public HorseRide { SEAD_RTTI_OVERRIDE(HorseRideWait, HorseRide) public: explicit HorseRideWait(const InitArg& arg); ~HorseRideWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mTime_s{}; // static_param at offset 0x38 const int* mTimeRand_s{}; }; } // namespace uking::action