#include "Game/AI/Action/actionHorseRodeo.h" namespace uking::action { HorseRodeo::HorseRodeo(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseRodeo::~HorseRodeo() = default; bool HorseRodeo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseRodeo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseRodeo::leave_() { ksys::act::ai::Action::leave_(); } void HorseRodeo::loadParams_() {} void HorseRodeo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action