#include "Game/AI/Action/actionHorseSaddleBindAction.h" namespace uking::action { HorseSaddleBindAction::HorseSaddleBindAction(const InitArg& arg) : HorseSaddleDefaultAction(arg) {} HorseSaddleBindAction::~HorseSaddleBindAction() = default; bool HorseSaddleBindAction::init_(sead::Heap* heap) { return HorseSaddleDefaultAction::init_(heap); } void HorseSaddleBindAction::enter_(ksys::act::ai::InlineParamPack* params) { HorseSaddleDefaultAction::enter_(params); } void HorseSaddleBindAction::leave_() { HorseSaddleDefaultAction::leave_(); } void HorseSaddleBindAction::loadParams_() { HorseSaddleDefaultAction::loadParams_(); getDynamicParam(&mIsLeftBind_d, "IsLeftBind"); getDynamicParam(&mIsRightBind_d, "IsRightBind"); getDynamicParam(&mIsZelda_d, "IsZelda"); getDynamicParam(&mRider_d, "Rider"); getDynamicParam(&mHorse_d, "Horse"); } void HorseSaddleBindAction::calc_() { HorseSaddleDefaultAction::calc_(); } } // namespace uking::action