#include "Game/AI/Action/actionHorseSwim.h" namespace uking::action { HorseSwim::HorseSwim(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseSwim::~HorseSwim() = default; bool HorseSwim::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseSwim::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseSwim::leave_() { ksys::act::ai::Action::leave_(); } void HorseSwim::loadParams_() {} void HorseSwim::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action