#include "Game/AI/Action/actionHorseSwimAction.h" namespace uking::action { HorseSwimAction::HorseSwimAction(const InitArg& arg) : HorseSwim(arg) {} HorseSwimAction::~HorseSwimAction() = default; bool HorseSwimAction::init_(sead::Heap* heap) { return HorseSwim::init_(heap); } void HorseSwimAction::enter_(ksys::act::ai::InlineParamPack* params) { HorseSwim::enter_(params); } void HorseSwimAction::leave_() { HorseSwim::leave_(); } void HorseSwimAction::loadParams_() { HorseSwim::loadParams_(); getStaticParam(&mLandSearchRadius_s, "LandSearchRadius"); getStaticParam(&mLandSearchNormalCos_s, "LandSearchNormalCos"); getStaticParam(&mLandSearchMinArea_s, "LandSearchMinArea"); getStaticParam(&mLandSearchIntervalFrames_s, "LandSearchIntervalFrames"); getStaticParam(&mResolvePenetrationRadiusScale_s, "ResolvePenetrationRadiusScale"); getStaticParam(&mResolvePenetrationSearchRadius_s, "ResolvePenetrationSearchRadius"); } void HorseSwimAction::calc_() { HorseSwim::calc_(); } } // namespace uking::action