#pragma once #include "Game/AI/Action/actionHorseSwim.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseSwimAction : public HorseSwim { SEAD_RTTI_OVERRIDE(HorseSwimAction, HorseSwim) public: explicit HorseSwimAction(const InitArg& arg); ~HorseSwimAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mLandSearchRadius_s{}; // static_param at offset 0x28 const float* mLandSearchNormalCos_s{}; // static_param at offset 0x30 const float* mLandSearchMinArea_s{}; // static_param at offset 0x38 const float* mLandSearchIntervalFrames_s{}; // static_param at offset 0x40 const float* mResolvePenetrationRadiusScale_s{}; // static_param at offset 0x48 const float* mResolvePenetrationSearchRadius_s{}; }; } // namespace uking::action