#include "Game/AI/Action/actionHorseTurnAction.h" namespace uking::action { HorseTurnAction::HorseTurnAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseTurnAction::~HorseTurnAction() = default; bool HorseTurnAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseTurnAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseTurnAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseTurnAction::loadParams_() { getStaticParam(&mGoalDegToleranceAtEnter_s, "GoalDegToleranceAtEnter"); getStaticParam(&mGoalDegTolerance_s, "GoalDegTolerance"); getDynamicParam(&mTargetDirection_d, "TargetDirection"); } void HorseTurnAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action