#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseWaitAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(HorseWaitAction, ksys::act::ai::Action) public: explicit HorseWaitAction(const InitArg& arg); ~HorseWaitAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mUseGearType_s{}; // static_param at offset 0x28 const float* mSmoothStopFrames_s{}; // static_param at offset 0x30 const float* mSmoothStopFramesGear3_s{}; // static_param at offset 0x38 const float* mMinFramesGear1_s{}; // static_param at offset 0x40 const bool* mIsCourbetteEnabled_s{}; // static_param at offset 0x48 const bool* mIsLight_s{}; }; } // namespace uking::action