#include "Game/AI/Action/actionHorseWaitEx.h" namespace uking::action { HorseWaitEx::HorseWaitEx(const InitArg& arg) : HorseWaitAction(arg) {} HorseWaitEx::~HorseWaitEx() = default; bool HorseWaitEx::init_(sead::Heap* heap) { return HorseWaitAction::init_(heap); } void HorseWaitEx::enter_(ksys::act::ai::InlineParamPack* params) { HorseWaitAction::enter_(params); } void HorseWaitEx::leave_() { HorseWaitAction::leave_(); } void HorseWaitEx::loadParams_() { HorseWaitAction::loadParams_(); getStaticParam(&mKeepFrame_s, "KeepFrame"); } void HorseWaitEx::calc_() { HorseWaitAction::calc_(); } } // namespace uking::action