#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseWaitForEventAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(HorseWaitForEventAction, ksys::act::ai::Action) public: explicit HorseWaitForEventAction(const InitArg& arg); ~HorseWaitForEventAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 bool* mIsAngryEnable_d{}; // dynamic_param at offset 0x28 bool* mIsEatEnable_d{}; // dynamic_param at offset 0x30 bool* mIsLoveEnable_d{}; // dynamic_param at offset 0x38 bool* mHasToCue_d{}; // dynamic_param at offset 0x40 bool* mIsNoMorph_d{}; }; } // namespace uking::action