#include "Game/AI/Action/actionHorseWaitThrowOffAction.h" namespace uking::action { HorseWaitThrowOffAction::HorseWaitThrowOffAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseWaitThrowOffAction::~HorseWaitThrowOffAction() = default; bool HorseWaitThrowOffAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseWaitThrowOffAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseWaitThrowOffAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseWaitThrowOffAction::loadParams_() { getStaticParam(&mSucceedGear_s, "SucceedGear"); getStaticParam(&mSetRideAttentionInvalid_s, "SetRideAttentionInvalid"); } void HorseWaitThrowOffAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action