#include "Game/AI/Action/actionHover.h" namespace uking::action { Hover::Hover(const InitArg& arg) : HoverBase(arg) {} Hover::~Hover() = default; bool Hover::init_(sead::Heap* heap) { return HoverBase::init_(heap); } void Hover::enter_(ksys::act::ai::InlineParamPack* params) { HoverBase::enter_(params); } void Hover::leave_() { HoverBase::leave_(); } void Hover::loadParams_() { HoverBase::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); getStaticParam(&mASName_s, "ASName"); } void Hover::calc_() { HoverBase::calc_(); } } // namespace uking::action