#pragma once #include "Game/AI/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Hover : public HoverBase { SEAD_RTTI_OVERRIDE(Hover, HoverBase) public: explicit Hover(const InitArg& arg); ~Hover() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x40 const int* mTime_s{}; // static_param at offset 0x48 const int* mTimeRand_s{}; // static_param at offset 0x50 sead::SafeString mASName_s{}; }; } // namespace uking::action