#include "Game/AI/Action/actionHoverBase.h" namespace uking::action { HoverBase::HoverBase(const InitArg& arg) : FreeMovingAction(arg) {} bool HoverBase::init_(sead::Heap* heap) { return FreeMovingAction::init_(heap); } void HoverBase::enter_(ksys::act::ai::InlineParamPack* params) { FreeMovingAction::enter_(params); } void HoverBase::leave_() { FreeMovingAction::leave_(); } void HoverBase::loadParams_() { FreeMovingAction::loadParams_(); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); } void HoverBase::calc_() { FreeMovingAction::calc_(); } } // namespace uking::action