#pragma once #include "Game/AI/Action/actionFreeMovingAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HoverBase : public FreeMovingAction { SEAD_RTTI_OVERRIDE(HoverBase, FreeMovingAction) public: explicit HoverBase(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mPosReduceRatio_s{}; // static_param at offset 0x38 const float* mAngReduceRatio_s{}; }; } // namespace uking::action