#include "Game/AI/Action/actionHoverNoticeTurn.h" namespace uking::action { HoverNoticeTurn::HoverNoticeTurn(const InitArg& arg) : NoticeTurn(arg) {} HoverNoticeTurn::~HoverNoticeTurn() = default; bool HoverNoticeTurn::init_(sead::Heap* heap) { return NoticeTurn::init_(heap); } void HoverNoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) { NoticeTurn::enter_(params); } void HoverNoticeTurn::leave_() { NoticeTurn::leave_(); } void HoverNoticeTurn::loadParams_() { NoticeTurn::loadParams_(); } void HoverNoticeTurn::calc_() { NoticeTurn::calc_(); } } // namespace uking::action