#include "Game/AI/Action/actionHoverPredictVacuumShoot.h" namespace uking::action { HoverPredictVacuumShoot::HoverPredictVacuumShoot(const InitArg& arg) : PredictVacuumShoot(arg) {} HoverPredictVacuumShoot::~HoverPredictVacuumShoot() = default; bool HoverPredictVacuumShoot::init_(sead::Heap* heap) { return PredictVacuumShoot::init_(heap); } void HoverPredictVacuumShoot::enter_(ksys::act::ai::InlineParamPack* params) { PredictVacuumShoot::enter_(params); } void HoverPredictVacuumShoot::leave_() { PredictVacuumShoot::leave_(); } void HoverPredictVacuumShoot::loadParams_() { PredictVacuumShoot::loadParams_(); } void HoverPredictVacuumShoot::calc_() { PredictVacuumShoot::calc_(); } } // namespace uking::action