#pragma once #include "Game/AI/Action/actionPredictVacuumShoot.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HoverPredictVacuumShoot : public PredictVacuumShoot { SEAD_RTTI_OVERRIDE(HoverPredictVacuumShoot, PredictVacuumShoot) public: explicit HoverPredictVacuumShoot(const InitArg& arg); ~HoverPredictVacuumShoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action