#pragma once #include "Game/AI/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HoverTurn : public TurnBase { SEAD_RTTI_OVERRIDE(HoverTurn, TurnBase) public: explicit HoverTurn(const InitArg& arg); ~HoverTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x98 sead::SafeString mASKeyName_s{}; }; } // namespace uking::action