#include "Game/AI/Action/actionIchigekiHeartDecrease.h" namespace uking::action { IchigekiHeartDecrease::IchigekiHeartDecrease(const InitArg& arg) : ksys::act::ai::Action(arg) {} IchigekiHeartDecrease::~IchigekiHeartDecrease() = default; bool IchigekiHeartDecrease::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IchigekiHeartDecrease::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IchigekiHeartDecrease::leave_() { ksys::act::ai::Action::leave_(); } void IchigekiHeartDecrease::loadParams_() { getDynamicParam(&mUseFrame_d, "UseFrame"); getDynamicParam(&mIsUseConstSpeed_d, "IsUseConstSpeed"); } void IchigekiHeartDecrease::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action