#include "Game/AI/Action/actionIgniteThreeActorAttack.h" namespace uking::action { IgniteThreeActorAttack::IgniteThreeActorAttack(const InitArg& arg) : OnetimeStopASPlay(arg) {} IgniteThreeActorAttack::~IgniteThreeActorAttack() = default; void IgniteThreeActorAttack::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void IgniteThreeActorAttack::leave_() { OnetimeStopASPlay::leave_(); } void IgniteThreeActorAttack::loadParams_() { OnetimeStopASPlay::loadParams_(); getDynamicParam(&mIgniteHandle_d, "IgniteHandle"); getDynamicParam(&mIgniteHandle2_d, "IgniteHandle2"); getDynamicParam(&mIgniteHandle3_d, "IgniteHandle3"); getStaticParam(&mIgniteSpeed_s, "IgniteSpeed"); getStaticParam(&mIgniteOffset_s, "IgniteOffset"); getStaticParam(&mIgniteRotate_s, "IgniteRotate"); getStaticParam(&mIgniteRotSpeed_s, "IgniteRotSpeed"); getStaticParam(&mBaseNode_s, "BaseNode"); } void IgniteThreeActorAttack::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action