#pragma once #include "Game/AI/Action/actionIgniteToTargetSimple.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class IgniteToTargetDir : public IgniteToTargetSimple { SEAD_RTTI_OVERRIDE(IgniteToTargetDir, IgniteToTargetSimple) public: explicit IgniteToTargetDir(const InitArg& arg); ~IgniteToTargetDir() override; void loadParams_() override; protected: }; } // namespace uking::action