#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class IgnitedThrown : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(IgnitedThrown, ksys::act::ai::Action) public: explicit IgnitedThrown(const InitArg& arg); ~IgnitedThrown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mReactionLevel_s{}; // static_param at offset 0x28 const float* mDamageScale_s{}; // static_param at offset 0x30 const float* mFinishWaterDepth_s{}; // static_param at offset 0x38 const bool* mIsScaling_s{}; // static_param at offset 0x40 const bool* mIsFinishedByOneHit_s{}; // static_param at offset 0x48 const bool* mIsFadeIn_s{}; // static_param at offset 0x50 const bool* mIsAbleGuard_s{}; // static_param at offset 0x58 const bool* mIsForceOnly_s{}; // static_param at offset 0x60 sead::SafeString mAS_s{}; }; } // namespace uking::action