#include "Game/AI/Action/actionImmediateStopOwnedHorse.h" namespace uking::action { ImmediateStopOwnedHorse::ImmediateStopOwnedHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} ImmediateStopOwnedHorse::~ImmediateStopOwnedHorse() = default; bool ImmediateStopOwnedHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ImmediateStopOwnedHorse::loadParams_() { getDynamicParam(&mResetChargeNum_d, "ResetChargeNum"); } } // namespace uking::action