#include "Game/AI/Action/actionInCarryBox.h" namespace uking::action { InCarryBox::InCarryBox(const InitArg& arg) : ksys::act::ai::Action(arg) {} InCarryBox::~InCarryBox() = default; bool InCarryBox::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void InCarryBox::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void InCarryBox::leave_() { ksys::act::ai::Action::leave_(); } void InCarryBox::loadParams_() { getAITreeVariable(&mIsInitFromCarryBox_a, "IsInitFromCarryBox"); } void InCarryBox::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action