#include "Game/AI/Action/actionIncreaseNumDungeonClearSeal.h" namespace uking::action { IncreaseNumDungeonClearSeal::IncreaseNumDungeonClearSeal(const InitArg& arg) : ksys::act::ai::Action(arg) {} IncreaseNumDungeonClearSeal::~IncreaseNumDungeonClearSeal() = default; bool IncreaseNumDungeonClearSeal::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IncreaseNumDungeonClearSeal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IncreaseNumDungeonClearSeal::leave_() { ksys::act::ai::Action::leave_(); } void IncreaseNumDungeonClearSeal::loadParams_() { getStaticParam(&mActorName_s, "ActorName"); getDynamicParam(&mValue_d, "Value"); } void IncreaseNumDungeonClearSeal::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action