#include "Game/AI/Action/actionIncreaseNumKorokNuts.h" namespace uking::action { IncreaseNumKorokNuts::IncreaseNumKorokNuts(const InitArg& arg) : ksys::act::ai::Action(arg) {} IncreaseNumKorokNuts::~IncreaseNumKorokNuts() = default; bool IncreaseNumKorokNuts::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IncreaseNumKorokNuts::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IncreaseNumKorokNuts::leave_() { ksys::act::ai::Action::leave_(); } void IncreaseNumKorokNuts::loadParams_() { getStaticParam(&mActorName_s, "ActorName"); getDynamicParam(&mValue_d, "Value"); } void IncreaseNumKorokNuts::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action