#include "Game/AI/Action/actionIncreasePlayerMaxHeart.h" namespace uking::action { IncreasePlayerMaxHeart::IncreasePlayerMaxHeart(const InitArg& arg) : ksys::act::ai::Action(arg) {} IncreasePlayerMaxHeart::~IncreasePlayerMaxHeart() = default; bool IncreasePlayerMaxHeart::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IncreasePlayerMaxHeart::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IncreasePlayerMaxHeart::leave_() { ksys::act::ai::Action::leave_(); } void IncreasePlayerMaxHeart::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mIsMoveCenter_d, "IsMoveCenter"); } void IncreasePlayerMaxHeart::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action