#include "Game/AI/Action/actionIncreasePlayerMaxStamina.h" namespace uking::action { IncreasePlayerMaxStamina::IncreasePlayerMaxStamina(const InitArg& arg) : ksys::act::ai::Action(arg) {} IncreasePlayerMaxStamina::~IncreasePlayerMaxStamina() = default; bool IncreasePlayerMaxStamina::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IncreasePlayerMaxStamina::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IncreasePlayerMaxStamina::leave_() { ksys::act::ai::Action::leave_(); } void IncreasePlayerMaxStamina::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mIsMoveCenter_d, "IsMoveCenter"); } void IncreasePlayerMaxStamina::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action