#include "Game/AI/Action/actionInsectLevelFlyMove.h" namespace uking::action { InsectLevelFlyMove::InsectLevelFlyMove(const InitArg& arg) : LevelFlyMove(arg) {} InsectLevelFlyMove::~InsectLevelFlyMove() = default; bool InsectLevelFlyMove::init_(sead::Heap* heap) { return LevelFlyMove::init_(heap); } void InsectLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyMove::enter_(params); } void InsectLevelFlyMove::leave_() { LevelFlyMove::leave_(); } void InsectLevelFlyMove::loadParams_() { LevelFlyMove::loadParams_(); getStaticParam(&mReduceSpeedRateWithWind_s, "ReduceSpeedRateWithWind"); getStaticParam(&mWindVelocityLimit4Reduce_s, "WindVelocityLimit4Reduce"); } void InsectLevelFlyMove::calc_() { LevelFlyMove::calc_(); } } // namespace uking::action