#pragma once #include "Game/AI/Action/actionLevelFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class InsectLevelFlyMove : public LevelFlyMove { SEAD_RTTI_OVERRIDE(InsectLevelFlyMove, LevelFlyMove) public: explicit InsectLevelFlyMove(const InitArg& arg); ~InsectLevelFlyMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x148 const float* mReduceSpeedRateWithWind_s{}; // static_param at offset 0x150 const float* mWindVelocityLimit4Reduce_s{}; }; } // namespace uking::action