#include "Game/AI/Action/actionInvisibleKorokMove.h" namespace uking::action { InvisibleKorokMove::InvisibleKorokMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} InvisibleKorokMove::~InvisibleKorokMove() = default; bool InvisibleKorokMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void InvisibleKorokMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void InvisibleKorokMove::leave_() { ksys::act::ai::Action::leave_(); } void InvisibleKorokMove::loadParams_() { getDynamicParam(&mSpeed_d, "Speed"); getDynamicParam(&mIsBezier_d, "IsBezier"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void InvisibleKorokMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action