#include "Game/AI/Action/actionInvisibleKorokWait.h" namespace uking::action { InvisibleKorokWait::InvisibleKorokWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} InvisibleKorokWait::~InvisibleKorokWait() = default; bool InvisibleKorokWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void InvisibleKorokWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void InvisibleKorokWait::leave_() { ksys::act::ai::Action::leave_(); } void InvisibleKorokWait::loadParams_() { getStaticParam(&mSpeedDecreRate_s, "SpeedDecreRate"); getDynamicParam(&mDynStopTime_d, "DynStopTime"); } void InvisibleKorokWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action