#include "Game/AI/Action/actionIsMorphEndASPlay.h" namespace uking::action { IsMorphEndASPlay::IsMorphEndASPlay(const InitArg& arg) : OnetimeStopASPlay(arg) {} IsMorphEndASPlay::~IsMorphEndASPlay() = default; bool IsMorphEndASPlay::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void IsMorphEndASPlay::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void IsMorphEndASPlay::leave_() { OnetimeStopASPlay::leave_(); } void IsMorphEndASPlay::loadParams_() { OnetimeStopASPlay::loadParams_(); } void IsMorphEndASPlay::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action