#include "Game/AI/Action/actionItemAmiiboCreateFromDropTable.h" namespace uking::action { ItemAmiiboCreateFromDropTable::ItemAmiiboCreateFromDropTable(const InitArg& arg) : ksys::act::ai::Action(arg) {} ItemAmiiboCreateFromDropTable::~ItemAmiiboCreateFromDropTable() = default; bool ItemAmiiboCreateFromDropTable::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ItemAmiiboCreateFromDropTable::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ItemAmiiboCreateFromDropTable::leave_() { ksys::act::ai::Action::leave_(); } void ItemAmiiboCreateFromDropTable::loadParams_() { getStaticParam(&mCreateInterval_s, "CreateInterval"); getStaticParam(&mClearSealNum_s, "ClearSealNum"); getStaticParam(&mHitRateAdjustStart_s, "HitRateAdjustStart"); getStaticParam(&mHitRateAdjustEnd_s, "HitRateAdjustEnd"); getStaticParam(&mCreateArea_s, "CreateArea"); getStaticParam(&mBigHitRate1st_s, "BigHitRate1st"); getStaticParam(&mBigHitRate2nd_s, "BigHitRate2nd"); getStaticParam(&mBigHitRate3rd_s, "BigHitRate3rd"); getStaticParam(&mGreatHitRate1st_s, "GreatHitRate1st"); getStaticParam(&mGreatHitRate2nd_s, "GreatHitRate2nd"); getStaticParam(&mGreatHitRate3rd_s, "GreatHitRate3rd"); getStaticParam(&mDropNumRate1st_s, "DropNumRate1st"); getStaticParam(&mDropNumRate2nd_s, "DropNumRate2nd"); getStaticParam(&mDropNumRate3rd_s, "DropNumRate3rd"); getStaticParam(&mSmallHitRate1st_s, "SmallHitRate1st"); getStaticParam(&mSmallHitRate2nd_s, "SmallHitRate2nd"); getStaticParam(&mSmallHitRate3rd_s, "SmallHitRate3rd"); getStaticParam(&mPairActor_0_s, "PairActor_0"); getStaticParam(&mPairActor_1_s, "PairActor_1"); getStaticParam(&mPairActor_2_s, "PairActor_2"); getStaticParam(&mFlagActor_0_s, "FlagActor_0"); getStaticParam(&mFlagActor_1_s, "FlagActor_1"); getStaticParam(&mFlagActor_2_s, "FlagActor_2"); getStaticParam(&mNotFlagActor_0_s, "NotFlagActor_0"); getStaticParam(&mNotFlagActor_1_s, "NotFlagActor_1"); getStaticParam(&mCreateOffset_s, "CreateOffset"); // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor @ 0x71001bfa64 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor @ 0x71001bfa64 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor @ 0x71001bfa64 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor @ 0x71001bfe54 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor @ 0x71001bfe54 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor @ 0x71001bfe54 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor @ 0x71001bfe54 // FIXME: CALL AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor @ 0x71001bfe54 } void ItemAmiiboCreateFromDropTable::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action