#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class JumpAttack : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(JumpAttack, ksys::act::ai::Action) public: explicit JumpAttack(const InitArg& arg); ~JumpAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxSpeed_s{}; // dynamic_param at offset 0x28 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x30 const int* mWeaponIdx_s{}; // static_param at offset 0x38 const float* mJumpHeight_s{}; // static_param at offset 0x40 const float* mJustAvoidSideDist_s{}; // static_param at offset 0x48 const float* mJustAvoidBackDist_s{}; // static_param at offset 0x50 const float* mJustAvoidAngle_s{}; // static_param at offset 0x58 const bool* mIsForceGuardBreak_s{}; }; } // namespace uking::action