#include "Game/AI/Action/actionJumpMove.h" namespace uking::action { JumpMove::JumpMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} JumpMove::~JumpMove() = default; bool JumpMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void JumpMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void JumpMove::leave_() { ksys::act::ai::Action::leave_(); } void JumpMove::loadParams_() { getStaticParam(&mPreJumpWait_s, "PreJumpWait"); getStaticParam(&mMaxMoveSpeed_s, "MaxMoveSpeed"); getStaticParam(&mMinMoveSpeed_s, "MinMoveSpeed"); getStaticParam(&mRandAngleLimit_s, "RandAngleLimit"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mASKey_s, "ASKey"); } void JumpMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action