#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class JumpMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(JumpMove, ksys::act::ai::Action) public: explicit JumpMove(const InitArg& arg); ~JumpMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mPreJumpWait_s{}; // static_param at offset 0x28 const float* mMaxMoveSpeed_s{}; // static_param at offset 0x30 const float* mMinMoveSpeed_s{}; // static_param at offset 0x38 const float* mRandAngleLimit_s{}; // static_param at offset 0x40 const float* mJumpHeight_s{}; // static_param at offset 0x48 sead::SafeString mASKey_s{}; }; } // namespace uking::action