#include "Game/AI/Action/actionJumpTo.h" namespace uking::action { JumpTo::JumpTo(const InitArg& arg) : ksys::act::ai::Action(arg) {} JumpTo::~JumpTo() = default; bool JumpTo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void JumpTo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void JumpTo::leave_() { ksys::act::ai::Action::leave_(); } void JumpTo::loadParams_() { getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpGravity_s, "JumpGravity"); getStaticParam(&mPosReduceRatioOnGround_s, "PosReduceRatioOnGround"); getStaticParam(&mRotReduceRatioOnGround_s, "RotReduceRatioOnGround"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void JumpTo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action