#pragma once #include "Game/AI/Action/actionJumpTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class JumpToTargetFromWater : public JumpTo { SEAD_RTTI_OVERRIDE(JumpToTargetFromWater, JumpTo) public: explicit JumpToTargetFromWater(const InitArg& arg); ~JumpToTargetFromWater() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa0 const float* mFloatCycleTime_s{}; // static_param at offset 0xa8 const float* mFloatDepth_s{}; // static_param at offset 0xb0 const float* mFloatRadius_s{}; // static_param at offset 0xb8 sead::SafeString mPreJumpAS_s{}; // static_param at offset 0xc8 sead::SafeString mJumpAS_s{}; // static_param at offset 0xd8 sead::SafeString mLandAS_s{}; }; } // namespace uking::action