#pragma once #include "Game/AI/Action/actionWaitBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class KeepPosInWater : public WaitBase { SEAD_RTTI_OVERRIDE(KeepPosInWater, WaitBase) public: explicit KeepPosInWater(const InitArg& arg); ~KeepPosInWater() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const float* mForceTurnLimitSpeedStream_s{}; // static_param at offset 0x58 const float* mChaceFrontRate_s{}; // static_param at offset 0x60 const float* mChaceAngSpeedMax_s{}; // static_param at offset 0x68 sead::SafeString mASKeyName_s{}; }; } // namespace uking::action