#include "Game/AI/Action/actionKeepStandingPosture.h" namespace uking::action { KeepStandingPosture::KeepStandingPosture(const InitArg& arg) : ksys::act::ai::Action(arg) {} KeepStandingPosture::~KeepStandingPosture() = default; bool KeepStandingPosture::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KeepStandingPosture::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void KeepStandingPosture::leave_() { ksys::act::ai::Action::leave_(); } void KeepStandingPosture::loadParams_() {} void KeepStandingPosture::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action