#include "Game/AI/Action/actionKillAllDemoSoundAction.h" namespace uking::action { KillAllDemoSoundAction::KillAllDemoSoundAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} KillAllDemoSoundAction::~KillAllDemoSoundAction() = default; bool KillAllDemoSoundAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KillAllDemoSoundAction::loadParams_() {} } // namespace uking::action