#include "Game/AI/Action/actionKillSelectActor.h" namespace uking::action { KillSelectActor::KillSelectActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} KillSelectActor::~KillSelectActor() = default; bool KillSelectActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KillSelectActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void KillSelectActor::leave_() { ksys::act::ai::Action::leave_(); } void KillSelectActor::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mUniqueName_d, "UniqueName"); } void KillSelectActor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action