#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class KnockBackShock : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(KnockBackShock, ksys::act::ai::Action) public: explicit KnockBackShock(const InitArg& arg); ~KnockBackShock() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mHitImpactForce_s{}; // static_param at offset 0x28 const float* mVelReduce_s{}; // static_param at offset 0x30 const float* mVelReduceOnGround_s{}; }; } // namespace uking::action