#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class KokkoMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(KokkoMove, ksys::act::ai::Action) public: explicit KokkoMove(const InitArg& arg); ~KokkoMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mSpeed_s{}; // static_param at offset 0x28 const float* mAngularSpeed_s{}; // static_param at offset 0x30 const float* mNavMeshGoalDistanceTolerance_s{}; // static_param at offset 0x38 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x40 const bool* mIsCancelRequestedPathFirst_s{}; // static_param at offset 0x48 const bool* mIsChangeable_s{}; // static_param at offset 0x50 const bool* mAvoidPlayer_s{}; // static_param at offset 0x58 const bool* mUseLocalSteering_s{}; // static_param at offset 0x60 sead::SafeString mASName_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action