#include "Game/AI/Action/actionKokkoMoveWithJump.h" namespace uking::action { KokkoMoveWithJump::KokkoMoveWithJump(const InitArg& arg) : KokkoMove(arg) {} KokkoMoveWithJump::~KokkoMoveWithJump() = default; bool KokkoMoveWithJump::init_(sead::Heap* heap) { return KokkoMove::init_(heap); } void KokkoMoveWithJump::enter_(ksys::act::ai::InlineParamPack* params) { KokkoMove::enter_(params); } void KokkoMoveWithJump::leave_() { KokkoMove::leave_(); } void KokkoMoveWithJump::loadParams_() { KokkoMove::loadParams_(); getStaticParam(&mJumpSpeed_s, "JumpSpeed"); getStaticParam(&mJumpDir_s, "JumpDir"); getDynamicParam(&mIsJump_d, "IsJump"); } void KokkoMoveWithJump::calc_() { KokkoMove::calc_(); } } // namespace uking::action