#pragma once #include "Game/AI/Action/actionKokkoMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class KokkoMoveWithJump : public KokkoMove { SEAD_RTTI_OVERRIDE(KokkoMoveWithJump, KokkoMove) public: explicit KokkoMoveWithJump(const InitArg& arg); ~KokkoMoveWithJump() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const float* mJumpSpeed_s{}; // static_param at offset 0xa0 const sead::Vector3f* mJumpDir_s{}; // dynamic_param at offset 0xa8 bool* mIsJump_d{}; }; } // namespace uking::action