#include "Game/AI/Action/actionKokkoThrown.h" namespace uking::action { KokkoThrown::KokkoThrown(const InitArg& arg) : Thrown(arg) {} KokkoThrown::~KokkoThrown() = default; bool KokkoThrown::init_(sead::Heap* heap) { return Thrown::init_(heap); } void KokkoThrown::enter_(ksys::act::ai::InlineParamPack* params) { Thrown::enter_(params); } void KokkoThrown::leave_() { Thrown::leave_(); } void KokkoThrown::loadParams_() { Thrown::loadParams_(); getStaticParam(&mGravityScale_s, "GravityScale"); getAITreeVariable(&mIsChangeableStateFreeFall_a, "IsChangeableStateFreeFall"); } void KokkoThrown::calc_() { Thrown::calc_(); } } // namespace uking::action