#include "Game/AI/Action/actionLandTeleport.h" namespace uking::action { LandTeleport::LandTeleport(const InitArg& arg) : TeleportBase(arg) {} LandTeleport::~LandTeleport() = default; bool LandTeleport::init_(sead::Heap* heap) { return TeleportBase::init_(heap); } void LandTeleport::enter_(ksys::act::ai::InlineParamPack* params) { TeleportBase::enter_(params); } void LandTeleport::leave_() { TeleportBase::leave_(); } void LandTeleport::loadParams_() { TeleportBase::loadParams_(); getStaticParam(&mDistXZ_s, "DistXZ"); getStaticParam(&mDistY_s, "DistY"); getStaticParam(&mSearchClosestPointRadius_s, "SearchClosestPointRadius"); getStaticParam(&mIsNormalizeAxisY_s, "IsNormalizeAxisY"); } void LandTeleport::calc_() { TeleportBase::calc_(); } } // namespace uking::action